GamePro Magazine Announces Its Exclusive GamePro Enigma Contest In Its March 2003 Issue

OAKLAND, CA – FEBRUARY 3, 2003 – IDG Games Media Group, the world's largest interactive entertainment information provider and publisher of GamePro magazine, the world's largest independent multiplatform gaming magazine, today announced its exclusive GamePro Enigma Contest.


As the old saying goes, you can't judge a book by its cover. That's never been more true than with the March 2003 issue of GamePro. While every issue of GamePro offers the latest in video game news, reviews, and previews, the March issue hides the GamePro Enigma, a secret, self-contained puzzle with multiple clues and riddles. The reader who uncovers and solves the issue's multi-layered mystery will win the ultimate bragging rights of solving the Enigma and will be rewarded with a one-of-a-kind personalized GamePro leather jacket.

"Gamers love a challenge," said Dan Amrich, GamePro Senior Editor and the puzzle architect of the GamePro Enigma. "It's in our nature. We always want to figure out how to outsmart on-screen enemies, how to get the highest score, and how to get to the next level. The GamePro Enigma truly is the next level."

The Enigma is a multi-layered puzzle contained entirely within the March 2003 issue of GamePro magazine. All the information needed to unravel the puzzle can be found in the pages of the March issue, but bonus clues will be offered on the magazine's website, Clever and observant readers will find secret information buried within the issue and the website; decoding and interpreting those hidden clues will lead to an answer that must be mailed in by March 30, 2003. One winner will be selected at random from all entries received with the correct answer and a valid explanation of how the answer was reached. The winner will receive a custom GamePro leather jacket, emblazoned with their name and their title as the winner of the Enigma contest.

"Innovative and unique promotions like the GamePro Enigma help underscore GamePro's leadership role in the marketplace," said John F. Rousseau, president and CEO of IDG Games Media Group and publisher of GamePro magazine. "GamePro consistently delivers this kind of exclusive editorial to its readers, contributing to its widespread acclaim as the most popular male teen video game magazine in North America*."

The March 2003 issue of GamePro magazine will be on sale at newsstands across North America in early February.

About IDG Games Media Group

Located in Oakland, CA, IDG Games Media Group is the world's premier interactive entertainment publisher for multiplatform gaming enthusiasts and produces GamePro magazine,, Code Vault, and the IDG Games Media Group Industry White Paper.

GamePro's audience of over 3 million opinion-leading readers has established GamePro as the most popular video game magazine amongst male teens in North America (Teenage Research Unlimited, 2002). The magazine is the industry leader with a circulation of 529,043-more than any other independent multiplatform video gaming magazine (ABC, 2002). GamePro delivers cutting-edge multiplatform gaming previews, reviews, strategies, cheats, and codes. The magazine's seasoned editorial staff provides its male teen audience with an authoritative source for video and personal computer gaming information. ( is the premier online source for gaming information on the Internet. The site delivers around-the-clock coverage of game reviews, previews, and cheats for every major gaming platform. is highly interactive with many popular features, including an online community for gamers that enables its visitors to post user reviews, chat with GamePro's editors and fellow gamers, create online personas, and more.

Code Vault is GamePro's exclusive, monthly publication of video game cheats, tricks, and secrets for all major gaming platforms. All Code Vault codes are GamePro-tested and guaranteed to work. The publication is action-packed with over 3000 codes per issue and is available on newsstands nationwide.

About IDG

GamePro is a business unit of IDG, the world's leading technology media, research, and event company. IDG publishes more than 300 magazines and newspapers, and offers online users the largest network of technology-specific sites around the world through (, which comprises more than 330 targeted websites in 80 countries. IDG is also a leading producer of 168 computer-related events worldwide, and IDG's research company, IDC, provides global market intelligence and advice through 51 offices in 43 countries. Company information is available at



* Teenage Research Unlimited, 2002