IDG Games Media Group Announces Publication of the 2000 Industry White Paper

SAN FRANCISCO, CA – JUNE 12, 2000 – IDG Games Media Group, the world’s largest interactive entertainment information provider for multiplatform gaming enthusiasts and publisher of GamePro magazine, the world’s largest multiplatform gaming magazine, and GamePro.com, the world’s premier entertainment destination for the Y-Generation, today announced the publication of the 2000 Industry White Paper, "The Battle for the Family Room."

 

In its 8th year of publication, this highly anticipated report takes a unique inside look at the dramatic changes taking place in the interactive electronic entertainment industry. More than 40 of the industry’s most notable leaders contributed to this year’s study, commenting on the impact of Sega’s Dreamcast system, the emergence of new console systems — including Sony’s PlayStation 2, Nintendo’s Dolphin, and Microsoft’s Xbox — and the surprising popularity of Nintendo’s Game Boy Color. The report also delves into the effects that DVD and broadband Internet capabilities will have on the new generation of consoles and the consumer market.

"As we head into a dramatic hardware transition, this year’s White Paper takes on more importance than ever," said John F. Rousseau, president and CEO of IDG Games Media Group and publisher of GamePro magazine. "Our interviewees’ candid commentary results in an exciting report, revealing insight on the changing battlefield that lies ahead for the video and PC game industries."

This year’s White Paper is the result of in-depth interviews with manufacturers, software developers and publishers, online gaming companies, e-commerce vanguards, retailers, visionaries, and prognosticators. These industry pundits provide intimate knowledge of current market trends and reveal their short-term and long-range forecasts. IDG Games Media Group’s White Paper is once again backed by extensive retail sales data provided by the NPD Group’s TRSTS report.

"The battle will be fierce as gaming companies compete for the coveted spot as the ultimate entertainment device in America’s family room," said Wes Nihei, vice president and editor-in-chief of GamePro magazine. "This year’s White Paper provides a vivid picture of the challenges and opportunities that await ahead."

The 2000 Industry White Paper, "The Battle for the Family Room," is available online at www.gamepro.com/events/whitepaper/ or by contacting Kristin Shackelford at 415-978-2264, or at kshackelford@gamepro.com.

About IDG Games Media Group:

IDG Games Media Group, located in San Francisco, CA, is the world’s largest interactive entertainment provider for multiplatform gaming enthusiasts and produces GamePro magazine, GamePro.com, and the IDG Games Media Group Industry White Paper.

GamePro’s audience of over 3 million opinion-leading readers make GamePro the 4th largest male teen magazine in the country (Teenage Research Unlimited 2000). The magazine is the market leader in circulation with an average circulation of over 500,000 according to BPA. GamePro delivers cutting edge multiplatform gaming previews, reviews, strategies, cheats, and codes. The magazine’s seasoned editorial staff provides its male teen audience with an authoritative source for video and personal computer gaming information.

About IDG:

IDG Games Media Group is a division of IDG, the world's leading IT media, research and exposition company. IDG publishes more than 290 computer magazines and newspapers and 4,000 book titles, and offers online users the largest network of technology-specific sites around the world through IDG.net (www.idg.net), which comprises more than 250 targeted Web sites in 55 countries. IDG is also a leading producer of 168 computer-related expositions worldwide and provides IT market analysis through 49 offices in 42 countries worldwide. Company information is available at www.idg.com.